Lines, Curves and Cusps

When a shape is drawn, it goes from one node to another. It can either form a straight line to the next node, or it can form a curve going ‘through’ that next node on its way to the one that follows. The advantage of curves is that when you scale the design up in size, the result is a nice smooth outline. If you draw with all ‘lines’, as many have done in the past, you are severely restricting the useful size of the outline you are creating. For this reason, we normally draw with curves, and you can switch to a line as you enter points (for example by holding the ‘ctrl’ key) or you can do it after the design is created.

If you think about it, straight lines are not ‘natural’ except in math; only people create things in the real world with perfectly straight lines. So curves and cusps are very useful, unless of course you are making a geometric design.

Notes: ‘Curved’ and ‘Line’ node types refer to the path coming toward the node. The path leaving the node is controlled by the following node.

 A ‘Cusp’ allows two curves to go in different directions away from a common node, whereas a ‘Curved’ node creates a smooth line through the node, transitioning between the two curves smoothly.

Here is an example of a curved node in the middle, and a hard point at the end. See how the path is a flat line going toward the final point. The path shape is defined by the node it is going toward.

A straight line does not have handles. There is no need, as there is nothing to adjust. If you want to make it curve, change the node type.

On any path, there is a green node that indicates the start, and a red node that indicates the end of the path. A closed shape will naturally have the end positioned over the start, so it appears red.