A Fill is a repeated run stitch back-and-forth in rows, used to cover a large area. There is a lot of terminology associated with fills, such as “complex” (it can have holes), “Tatami” or “Ceeded” (The runs are offset so the rows don’t line up), “Edge Travel” (the stitches run along the edge instead of under the rows), etc.
The main issue is density, or the distance between rows, and here is where you get to make a decision. When a fill executes, it puts a lot of stitches into the fabric. Those stitches displace the fabric somewhat, just like when you get into a bathtub, the water has got to go somewhere – stitches in fabric are the same. So the more stitches you put into the fabric, the ‘bigger’ the fabric has to become to handle it.
Remember that density is measured in stitch points, which are tenths of a millimeter. The bigger the distance, the lower the density.
In the past, the typical production method was to use a cut-away stabilizer that can hold together with a lot of stitching in it, which relieved the fabric considerably. Then, the designer could use densities of 4 points or even tighter, thus creating “full coverage.” Full coverage means the fabric does not show through. It sounds good and if you’re being paid by the stitch, it is great. But what if you want the fabric relaxed, not stiff as a board? And full coverage isn’t as important as wearability and softness? Then plan on releasing some of the density. Go for 5 point density or even lower.
There are other options too. Using two fills, in different directions, but each with only half the density, you can create a far more stable fill with less displacement. And the coverage works out quite nicely.
If your fill sews out like a soup bowl, indented and firm, you needed less density and more stabilization.
When a fill executes, it does so in sections. This is driven by the shape of the object, and where the Exit point is located. When the fill has to travel between those sections, it can either run under the rows of stitches that haven’t been filled yet, or it can run along the outside edge of the shape.
If the fill is a normal density, even, one of the lighter ones previously discussed, the traveling runs probably will not be visible and certainly not noticeable, so the most efficient thing to do is let the fill travel normally.
There are uses for fills that have much wider spacing between rows; trapunto effects for example. In a fill that has low density – where the stitches are really far apart -- you may want the traveling stitches to go along the outside of the shape, rather than under the rows where they would interfere with the desired visual effect. This is accomplished by checking the ‘Travel edge” box.
A fill has a single angle at which it runs. You can add an inclination using the Incline button on the Tool Pane.
When choosing the patterned topstitch, a normal fill (tatami) is the default, however you can adjust the pattern to have needle lands that form texture. Each pattern can have its stitch properties adjusted. Stitch Length in the pattern relates to the size of the pattern that is made. If you make your pattern too wide, it will not be visible unless the shape itself is wide enough. To make a fill appear smoother you can also add randomness to the needle lands for a Tatami fill.
Note: There is also an option of using fill pattern “None” which will emulate a satin. This is for very small areas, where the stitches will not be excessively long, or for fills that are only going to be carved.
The Edge Pad is a means of protecting the edges of the stitches from have excessive needle penetrations that can pull on the fabric and pucker.
When patterning, the needle penetrations can lie next to one another causing the fabric to lash or even cut. If this is a danger for the fabric being embroidered, set the “Reverse” to “None” which means the pattern will only occur on every other stroke of the satin. The pattern effect will be lighter, but the embroidery will be better and the fabric will not have as many cuts.
Compensation in fills is very similar to compensation on satin columns, which has been described earlier. Unlike columns, however, there is rarely a need for extra control such as side selection or push.
Fills can have curved rows of stitching, not only straight ones. Switching to a curved fill is done with the “Curved” checkbox. When you select the fill to be curved, a curved line, similar to a break line, will be created for you automatically, and it will be angled as your inclination was previously.
You adjust the curve as you would with any line. You can add points and remove them. The curve is fully adjustable, but realize there are some rules you should follow.
1. The endpoints of the curve should go past the edges of the shape.
2. The curve needs to be simple – making a loop may be fun, but it won’t be nice to sew.
3. Hard turns will give you areas of low density on the angle, and high density as they straighten out, so use things like that with low density as second fill, for texture and dimension.
Here are some examples of curving fills in action. The stitches and the outline are shown side-by-side for each. Notice the curve on the right has an additional node added to produce an ‘S’ curve:
When you click off the curved fill, the line will be replaced with an inclination.
The density of the fill can be adjusted so that each line of stitching moves farther apart from the previous line, which makes for a varying density, called a “Gradient.” Gradients are an effect, and not used to provide coverage as a regular fill might. When making a gradient, you have two densities; the starting density, which is the one set for the fill, and the final density, which is the one set in the Gradient property. The gradient can have different styles selected using the list box. Note that a standard fill has a gradient set to “None.”
Feathering is the extending and shortening of the edges of the fill in a random manner. This is used in fills that are adding texture to a design, and generally would be used over some other design objects for coverage.
You can adjust independently the left and right inside feathering and outside feathering values. By feathering the edges, you can create simple fur effects.
When setting feather options, realize that left and right are subjective, and if you edit the outline after making this setting, those could actually switch.